POV-Ray : Newsgroups : povray.general : OpenGL preview in POV-Ray : Re: OpenGL preview in POV-Ray Server Time
4 Aug 2024 16:10:53 EDT (-0400)
  Re: OpenGL preview in POV-Ray  
From: Warp
Date: 7 Jun 2003 11:52:39
Message: <3ee20a47@news.povray.org>
Christopher James Huff <cja### [at] earthlinknet> wrote:
> Except that as far as I am aware, the GLUT library can't be used to make 
> windows in an otherwise non-GLUT application.

  You mean that it's not possible to make POV-Ray use its Windows code for
the editor and other stuff at the same time as opening the preview window
with GLUT code?

  OTOH, this might not even be necessary as long as the program is designed
so that it's easy (eg. with a compiler constant) to use GLUT to open the
preview window in the command-line version of POV-Ray. (In fact, using
GLUT to open a window in the otherwise command-line version is extremely
simple, requiring only a couple of lines of code.)

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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